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Designing Agents

Agents are created and managed as personas — reusable definitions that live in your library, independent of any single experiment. Design a persona once, then bind it to roles across as many experiments as you like.

The agent library

Open the Agents section of the Experimenter Dashboard to see your library. From here you can:

  • Create a new agent
  • Duplicate an existing one (a private copy you can modify)
  • Import / Export agents as JSON to move them between accounts or share them with collaborators
  • Delete agents you no longer need

The agent library, with per-agent edit, share, duplicate, export, and delete actions

Agents are organization-level resources: you own the ones you create, and you can share them with specific people, groups, or your whole organization from the agent's Sharing tab.

The agent designer

Opening an agent launches the designer, which autosaves as you edit. It has five tabs:

TabWhat you configure
DefinitionName, description, memory persistence, and language
CognitionOptional per-turn reasoning abilities (experimental — see Cognition)
OfflineOptional between-episode learning (experimental — see Cognition)
Model & GuardrailsProvider, model, generation parameters, and safety limits
SharingWho else can view or edit this agent

The agent designer's Definition tab

Writing the prompt

The prompt is structured into named fields rather than one free-text block. Each field has a distinct job:

  • Identity / persona — who the agent is: identity, personality, background. Written in second person ("You are a curious undergraduate who..."). Fixed for the whole session — only you edit it.
  • Objective (goals) — what the agent is trying to accomplish in the experiment.
  • Guidancehow to decide: decision policies, style constraints, things to avoid.
  • Examples — concrete example behaviors or responses (use sparingly, they anchor strongly).

In the current designer, the identity and goals are edited on the Cognition tab — they appear as the agent's built-in memory (Identity and Goals cards alongside experiment Context), which is also where optional reasoning abilities plug in:

Editing the agent's identity on the Cognition tab

Keeping these fields separate matters because experiments can add role-specific objective and guidance on top of a persona (see Agents in Experiments) — additions are appended to the agent's own fields, so its identity always stays intact.

tip

Write the persona field to be experiment-agnostic ("You are impatient and skeptical of strangers") and put task specifics in the experiment's role overrides. That's what makes a persona reusable across studies.

Model & guardrails

Model settings:

  • Provider — Anthropic (default), OpenAI, Gemini, or Custom. See Connecting Providers.
  • Model — the specific model ID. Required when the provider is Custom.
  • Temperature, Top P, Max tokens — standard generation parameters. Leave blank for provider defaults.
  • Thinking / reasoning effort — enable extended reasoning on models that support it.
  • Seed — fixes the random seed for reproducible runs (can be overridden per experiment).

Guardrails protect you from runaway costs and stuck agents. Every agent has them, even when the fields look empty — blank fields mean the defaults apply, not "no limit":

GuardrailDefaultBehavior when hit
Max turns100Agent stops taking turns
Token budget500,000Agent stops (fails closed)
USD budgetunsetAgent stops (fails closed)
Consecutive decision errors5Agent stops after repeated provider/decision failures

Deployments add one more layer: an experiment-wide USD budget that halts the launch of further rooms (see Deploying & Monitoring).

Guardrails in the Model & Guardrails tab — blank fields mean the defaults apply

Memory and language

  • Memory persistence — by default, agents start fresh in every room (none). Cross-experiment persistence lets an agent carry memories between sessions (experimental, used with the cognition system).
  • Seed memories — optional starting memories, useful for giving an agent a backstory that its memory system can recall.
  • Language — the language the agent should converse in.

Next steps